CRITICAL HIT TABLE
HUMANOID
|
FORTITUDE SAVING THROW
|
FAILURE
|
Leg
|
DC 10
|
Indicated Damage Plus Movement Rate Is Reduced By 1 Unit Until
Healed. This Penalty Stacks With Other Similar Penalties.
|
Arm
|
DC 10
|
Indicated Damage Plus Weapon or Shield Is Dropped. Arm
Is Useless Until Healed. May Retrieve Dropped Item With Other Arm Next Round.
|
Abdomen
|
DC 15
|
Indicated Damage Plus Internal Injuries. Movement Is
Reduced By 2 Units Until Healed.
|
Chest
|
DC 10
|
Indicated Damage Plus Internal Injuries. Also, -1 To Hit On All Their Attack Rolls Until Healed.
|
Neck
|
DC 15
|
Indicated Damage Plus Lose 1 Round To Attend To Wounds.
Otherwise, Bleed At 2 HPs/Round Until Attended Or Healed.
|
Head
|
DC 20
|
Indicated Damage Plus Unconsciousness For 1d6 Rounds. If This Damage Drops The Individual Below Zero HPs, They Are Simply Dead!
|
QUADRUPED
|
FORTITUDE SAVING THROW
|
FAILURE
|
Tail
|
DC 20
|
Indicated Damage Plus Tail Is Cut Off. It May Or May Not Grow Back, Depending On The Creature Type. Timely Magical Healing May Reattach It.
|
Quarter
|
DC 20
|
Indicated Damage Plus Movement Rate Is Reduced By 2 Units Until
Healed. This Penalty Stacks With Other Similar Penalties.
|
Chest Or Belly
|
DC 20
|
Indicated Damage Plus Internal Injuries.
|
Neck
|
DC 20
|
Indicated Damage Plus Externally Bleeding At 2 HPs/Round Until Attended Or Magically Healed.
|
Head
|
DC 20
|
Indicated Damage Plus Unconsciousness For 1d6 Rounds. If This Damage Drops The Individual Below Zero HPs, They Are Simply Dead!
|
OTHER
|
FORTITUDE SAVING THROW
|
FAILURE
|
Peripheral
|
DC 20
|
Indicated Damage Plus Peripheral Is Useless And May Not Be Used As Normal Until Healed.
|
Body
|
DC 20
|
Indicated Damage Plus -1 Penalty To All Attack Rolls Until Healed.
|
Innards
|
DC 20
|
Indicated Damage Plus Internal Injuries.
|
Head
|
DC 20
|
Indicated Damage Plus Unconsciousness For 1d6 Rounds. If This Damage Drops The Individual Below Zero HPs, They Are Simply Dead!
|