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Section 1:
Usability Factors & Rules-of-Thumb for web page and web site design

Section 2:
Do Your Own Web Site Usability Testing!

Section 3:
Mini Usability Study of a Web-Based Educational Activity
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Author's comments on the design of this site

Further Reading

About the Author

 

Introduction Part 1

What Is This 'Usability' Stuff Anyway?

Most everyone is familiar with the term "user-friendly". We generally take the term to mean that some product we are presented with is easy to use and it makes sense to us without thinking about it much, if at all. We have all had at least one experience (and hopefully more) with user-friendly products, whether they were advertised as that or not. Sitting in a chair that just feels right, driving a car in which the controls and displays are clear and easy to understand and operate, reading a magazine or book that doesn't strain one's eyes because it is laid out well so the information is readily comprehensible-- all these are examples of user-friendliness, or good usability.

On the other hand, we've all experienced the opposite as well. Trying to decipher the controls on audio-video equipment (programming VCRs seems to be a major culprit) or a microwave oven, sitting in a chair that gives you cramps and aches no matter what position you twist yourself into, or using a pair of salad tongs that drop the veggies all over the counter/floor while transferring from mixing bowl to plates (every time without fail) are everyday examples of non-user-friendliness, or bad usability.

The fact is, people get very frustrated when a product is difficult and/or confusing to use, and wind up throwing that product out, or at least not using it and finding a product that better does what it's supposed to do.

The very same thing applies to web sites.

Now, a lot of web sites are for companies that want to sell things to customers. These companies are very concerned that their customers are able to easily find what they want, get important information about the product, and make a purchase without any hassles. The good companies know that there are other companies selling the same stuff (or close to it) and if customers get frustrated trying to find what they want on one company's web site, they'll just click their way to another company's web site, and spend their money there. That is a marketer's nightmare. The good companies spend a lot of money on the development of their web site to make sure that when customers click to their site, they spend their money there and keep coming back.

However, a huge number of the web sites on the Internet are not created by companies selling things, or by companies that can afford web development teams. The fact is, you don't have to be a trained web developer to create and publish web sites. ANYBODY can do it, with an Internet-connected computer and affordable programs like Microsoft FrontPage ®, and there are many, many web hosting companies that charge relatively little to put a site on the Internet. BUT.... just because anyone can create and publish a web site DOES NOT MEAN that they know how to design it in such a way that visitors to that web site will be able to understand what it's all about, and how to navigate from page to page within the site. And to be honest, a lot of those big companies with web development teams have terrible web sites too; trying to find a product or specific information on those sites is horrendous.

So what does all this mean for the educator that wants to either create their own web sites, or use web sites created by other educators, to enhance a lesson or unit? It simply means that there are some better ways to design web sites than others, and there are some rules of thumb for the design of various elements of web pages and web sites that can help users of a web site understand more easily what the site is all about and how they can get around and find information.

 

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