1D20 Roll
|
SAVING THROW TYPE AND DC
|
FUMBLE RESULT IF THEY FAIL THEIR SAVE
|
01
|
REFLEX DC 15
|
Stumble, Lose Next Attack.
|
02
|
REFLEX DC 15
|
Weapon Tangled In Armor Or Clothing, Lose Next Attack.
|
03
|
REFLEX DC 15
|
Drop Shield, If Any.
|
04
|
REFLEX DC 15
|
Lose Dex Bonus To AC Until Next Your Next Attack.
|
05
|
REFLEX DC 15
|
Stub Toe, Jam Finger, Etc. -2 To All Your Attack Rolls Next Round.
|
06
|
REFLEX DC 15
|
Becoming Disoriented. -1 To All Saves For The Next 2 Rounds.
|
07
|
REFLEX DC 15
|
Fall Down, Lose Next 2 Attacks.
|
08
|
REFLEX DC 15
|
Drop Weapon. Does Not Apply If Your Weapon Has An
Attachment Strap.
|
09
|
REFLEX DC 15
|
Hit Self For Rolled Damage. No STR Modifiers Are Applied.
|
10
|
REFLEX DC 15
|
Hit Random Friend, If Within 10 Feet, Otherwise Hit Self For Rolled Damage. No STR Modifiers Are Applied. If A Friend, You Must Roll To Hit Friend's AC, Less His DEX and Shield Bonuses.
|
11
|
REFLEX DC 10
|
Fall Backwards, Drop Weapon And Shield, If Any. Lose All DEX And Shield Bonuses For 1 Round.
|
12
|
REFLEX DC 10
|
Shield Strap Breaks, Useless Until Repaired.
|
13
|
REFLEX DC 10
|
Vision Impaired (Slipped Helm, Blood Or Sweat In Eye,
Etc.) Lose All DEX And Shield Bonuses For Next 2 Rounds.
|
14
|
FORTITUDE DC 15
|
Coughing Or Sneezing, Lose Next Attack.
|
15
|
FORTITUDE DC 15
|
Breath Knocked Out If You Are Hit This Round, Lose Next
Attack.
|
16
|
FORTITUDE DC 15
|
Take 1 Round To Bandage Or Heal A Wound, If Any. Lose All
Attacks That Round.
|
17
|
FORTITUDE DC 15
|
Stunned If You Are Hit This Round, Lose All DEX And Shield Bonuses For 1 Round.
|
18
|
FORTITUDE DC 15
|
Shaken, If You Are Hit, Unless Your Weapon Has An Attachment Strap.
|
19
|
FORTITUDE DC 10
|
Fall Unconscious For 1d3 Rounds If You Are Hit This
Round.
|
20
|
FORTITUDE DC 10
|
Fall Unconscious For 1d6 Rounds If You Are Hit This
Round.
|