LUPINOID: THE LUPINOID RACELupinoids are an intelligent, canine-like race. These dog-like men (or wolf-like) are really nothing like werewolves, though sometimes they are mistaken for such. They have no connection to these lycanthropes, however. They are also sometimes mistaken for their distant cousins, the Gnolls, but they hate the gnolls with a passion for this and other reasons. The lupinoid race is well known for its ability to bond with lesser wolf-like, dog-like, or canine type animals. In particular, once they reach majority age (in this case 15 years old) they may thereafter bond with one special animal (a dog, or a wolf, page 195 or 204 in the Monster Manual, respectively). They may NOT bond with Winter Wolves, Worgs, or similar creatures since these are too strong and independent. This bond is like a wizard's familiar inasmuch as they will gain the following bonuses as long as the familiar is alive and within one mile of their master or mistress: +1 bonus on initiative rolls (they are more alert and may go sooner). They may communicate with one another, as if speaking the Common language. This is not mental, but it is instead a verbal communication, though others listening will not be able to understand the conversation unless they employ magic similar to Speak With Animals or the like or can normally communicate with such an animal. Lupinoids may normally communicate with dogs and wolves and most canines, though this is more empathetic as such animals (of animal intelligence) have little to say. That is, Lupinoids have the Animal Empathy skill, but only for dogs and wolves and canines. Their familiar, however, once bonded to them, gains in intelligence and wisdom and usually has values there comparable to the Lupinoid's own scores. Thus, they have more to talk about and can communicate each other's experiences to one another - as in tell each other what they saw when they were apart, for example. As such, they become close friends. The familiar's longevity also increases to be comparable to the Lupinoid's own life span. If the Lupinoid becomes a spell caster, they may cast personal spells on their familiar just as a wizard might. If this familiar is ever killed, it may never be replaced by natural means due to the race (a one-time deal), but may be replaced with a normal familiar if this PC is a wizard or sorcerer. Lupinoids know and appreciate this, and never willingly risk their familiar's life foolishly. Lupinoids develop very close, permanent bonds. Like wolves, they also mate for life once they take a spouse, and if they are ever separated by death, they will never mate again. Lupinoids make friends slowly, but once they acknowledge you as a friend, it is for life. Lupinoids are strong and fast, and have remarkable endurance. They make excellent rangers because of this. They shun armor, however, and rely on either magic or just their natural protection of DEX and a thick, fur coat. Lupinoids usually wear nothing, unless in mixed company or other cultures when they tend to wear supple leather garments. But if well groomed, their coat of fur is quite thick and impressive by itself. It often ranges anywhere from silvery white to dark brown or black in appearance, and typically has a nice shine to it. Disreputable humans may even hunt Lupinoids for their pelt, which might fetch as much as 500 GP from unscrupulous buyers. Males and females appear quite similar (to humans) and it's hard to tell them apart (except by scent and only then if you have exceptional olfactory traits, like gnomes do). They reach majority age at 15 years, developing faster than humans do. They live between 60 and 70 years, though some few approach mid 80's. LUPINOID RACIAL TRAITS
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