Bows And Arrows, A Look At Bows Made
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Bow |
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Composite Long Bow (STR < 16) |
100 |
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Composite Long Bow (STR = 16) |
250 |
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Composite Long Bow (STR = 17) |
300 |
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Composite Long Bow (STR = 18) |
400 |
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Composite Long Bow (STR = 18/01-50) |
500 |
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Composite Long Bow (STR = 18/51-75) |
600 |
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Composite Long Bow (STR = 18/76-90) |
650 |
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Composite Long Bow (STR = 18/91-99) |
700 |
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Composite Long Bow (STR = 18/00) |
800 |
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Composite Long Bow (STR = 19) |
900 |
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Composite Long Bow (STR = 20) |
1000 |
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Bow |
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Composite Short Bow (STR < 16) |
75 |
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Composite Short Bow (STR = 16) |
200 |
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Composite Short Bow (STR = 17) |
250 |
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Composite Short Bow (STR = 18) |
300 |
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Composite Short Bow (STR = 18/01-50) |
350 |
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Composite Short Bow (STR = 18/51-75) |
400 |
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Composite Short Bow (STR = 18/76-90) |
450 |
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Composite Short Bow (STR = 18/91-99) |
500 |
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Composite Short Bow (STR = 18/00) |
600 |
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Composite Short Bow (STR = 19) |
650 |
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Composite Short Bow (STR = 20) |
750 |
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Bow |
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Long Bow (Standard) |
75 |
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Short Bow (Standard) |
30 |
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Heavy Crossbow (Standard) |
50 |
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Light Crossbow (Standard) |
35 |
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Hand Held Crossbow (Standard) |
300 |
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This next table is similar to the first in many regards, but these bows must be made with exceptional materials. Such materials are not normally available for purchase and must be quested for. Your DM will have these details. The main advantage of these bows is that they weigh less and are therefore less encumbering as well as being more durable. As a rough rule of thumb, it would take triple the damage to break one of these weapons that would normally be required to break a like item from the above table. Also, these items naturally have a +2 to all saving throws, but this is not magic and is only due to the nature of the exceptional material.
Bow |
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Composite Long Bow (STR < 16) |
500 |
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Composite Long Bow (STR = 16) |
1000 |
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Composite Long Bow (STR = 17) |
1500 |
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Composite Long Bow (STR = 18) |
1750 |
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Composite Long Bow (STR = 18/01-50) |
2000 |
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Composite Long Bow (STR = 18/51-75) |
2250 |
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Composite Long Bow (STR = 18/76-90) |
2500 |
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Composite Long Bow (STR = 18/91-99) |
3000 |
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Composite Long Bow (STR = 18/00) |
3500 |
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Composite Long Bow (STR = 19) |
4000 |
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Composite Long Bow (STR = 20) |
5000 |
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Bow |
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Composite Short Bow (STR < 16) |
75 |
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Composite Short Bow (STR = 16) |
200 |
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Composite Short Bow (STR = 17) |
250 |
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Composite Short Bow (STR = 18) |
300 |
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Composite Short Bow (STR = 18/01-50) |
350 |
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Composite Short Bow (STR = 18/51-75) |
400 |
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Composite Short Bow (STR = 18/76-90) |
450 |
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Composite Short Bow (STR = 18/91-99) |
500 |
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Composite Short Bow (STR = 18/00) |
600 |
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Composite Short Bow (STR = 19) |
650 |
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Composite Short Bow (STR = 20) |
750 |
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Bow |
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Long Bow (Exceptional) |
750 |
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Short Bow (Exceptional) |
500 |
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Heavy Crossbow (Exceptional) |
500 |
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Light Crossbow (Exceptional) |
400 |
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Hand Held Crossbow (Exceptional) |
3000 |
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The exceptional Long Bow, Short Bow, and Cross Bows mentioned immediately above do NOT impart STRENGTH bonuses, but they are lighter and stronger weapons and can more readily by enchanted. Surprisingly, however, few magic bows also impart STRENGTH bonuses as well as magic ones since they tend to have been made to help out people who have normal strength and dexterity. There are, naturally, always exceptions, and magic bows that impart both strength and magic bonuses to hit and to damage do exist. They are just rare and costly. Magic bows, however, are a different kettle of fish and they are not really dealt with in this article.
Naturally, anyone can use a weapon whose strength rating is less than his or her own, but they may only receive a maximum bonus to hit and to damage similar to the bow's strength rating. For example, Joshua the Mighty (STR=18/94) can use a bow rated at 18/01-50, but will only be able to get a +1/+3 strength bonus instead of his normal +2/+5 bonus. His priestly friend, Marator the Magnificent (STR=18) cannot normally string that bow (but almost. He may be allowed to string it if he can roll his bend bars/lift grates percentage). Characters cannot use bows (or even string them without the bb/lg % roll) that are beyond their own strength rating.
Some of the exceptional-strength bows may require heavier arrows or bolts to impart that sort of damage, while other bows might actually be too strong for lighter arrows. This final table shows which arrows and bolts go with which weapons. None of these missiles are made from exceptional material or are particularly hard to have made or even purchase.
ARROWS |
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Flight Arrow |
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Sheaf Arrow (Standard) |
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Sheaf Arrow (STR < 18/01) |
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Sheaf Arrow (STR = 18/01-99) |
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Sheaf Arrow (STR = 18/00-19) |
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Sheaf Arrow (STR = 20) |
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QUARRELS |
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Heavy Quarrel (for Standard) |
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Heavy Quarrel (for Exceptional) |
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Light Quarrel (for Standard) |
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Light Quarrel (for Exceptional) |
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Hand Quarrel (for Standard) |
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Hand Quarrel (for Exceptional) |
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© August of 1999
by
James L.R. Beach
Waterville, MN 56096