Boldo's in Store Flames of War Campaign
Briefing: Hell Fire and Back x 2, North Africa x 2
Date | Scenario | Allied Players | Axis Players | Allied Result | Axis Result | Alex | Brad | Matt | Ray | Tim |
---|---|---|---|---|---|---|---|---|---|---|
1/04/17 | Cauldron | Alex (1500) Tim (1500) |
Brad (1500) Matt (1500) |
3 | 4 | 3 | 4 | 0 | 4 | 3 |
2/1/17 | Hold the Line | Alex (1500) Tim (1500) |
Brad (1500) Matt (1500) |
6 | 1 | 6 | 1 | 1 | 0 | 6 |
2/15/17 | Hasty Attack (North Africa) | Brad (1500) Tim (1500) |
Alex (1500) Matt (1500) |
|||||||
3/01/17 | (North Africa) | Brad (1500) Tim (1500) |
Alex (1500) Matt (1500) |
|||||||
Total | 9 | 5 | 9 | 5 | 5 | 0 | 9 |
Initial Mission Chart | |||
---|---|---|---|
Die Roll One | Die Roll Two | Mission | Page |
1..3 | Fair Fight Missions | ||
1 | Free-for-all | 276 | |
2 | Encounter | 277 | |
3 | Dust Up | 278 | |
Defensive Missions | |||
4 | No Retreat | 279 | |
5 | Hold the Line | 280 | |
6 | Pincer | 281 | |
4..6 | 1 | Surrounded | 282 |
2 | Fighting Withdrawl | 283 | |
Mobile Warfare | |||
3 | Hasty Attack | 284 | |
4 | Cauldron | 285 | |
5 | Breakthrough | 286 | |
6 | Counterattack | 287 |
Victory Points Table | |||
---|---|---|---|
Winer's Losses | Result | Winner's VPs | Loser's VPs |
0 Platoons | Stunning Victory | 6 | 1 |
1 Platoon | Major Victory | 5 | 2 |
2 or more Platoons | Minor Victory | 4 | 3 |
Large Forces | |||
Forces with 9 or more platoons ignore the first platoon destroyed. |
When playing a series of linked games, use the Initial Mission Chart. For subsequent games each player only rolls one die and adds:
- their Victory Points from the last Mission,
- +1 if they have a higher Victory Point total than their opponent in all games so far,
- -2 if they won the last game, but were the defender and the mission didn't use the Meeting Engagement special rule.
Once again the player with the highest score determines the mission and selects if there is a choice. Look up their score on the Mission Selector table. The higher scoring player is the attacker, regardless of the mission's normal means of determining who attacks. If both players scored the same, then use the mission's normal rules to decide who is the attacker and who is the defender.
Mission Selector | ||
---|---|---|
Highest Roll | Mission | Page |
12 or more | Surrounded | 282 |
11 | Free-for-all | 276 |
10 | Encounter | 277 |
9 | Hasty Attack or Fighting Withdrawl | 284, 283 |
8 | Counter Attack or Breakthrough | 287, 286 |
7 | Cauldron | 285 |
6 | No Retreat | 279 |
5 | Hold the Line | 280 |
4 or less | Pincer | 281 |
Example
Able won the game against Baker, 5 victory points to 2. For their next game they both roll a die. Able rolls a 3 and adds 5 for the last mission and 1 for having the higher total so far, for a total of 9. Baker rolls a 3 and adds 2 for the last mission for a total of 5. Able scored higher and will attack and chooses Fighting Withdrawal.
Campaign History
Briefing: Eastern Front
Date | Scenario | Allied Players | Axis Players | Allied Result | Axis Result | Alex | Brad | Matt | Ray | Tim | Dave |
---|---|---|---|---|---|---|---|---|---|---|---|
11/9/16 | Break Through | Ray (1500) Tim (1500) |
Alex (1000) Brad (1000) Matt (1000) |
2 | 5 | 5 | 5 | 5 | 2 | 2 | 0 |
11/23/16 | Free for All | Ray (1000) Tim (1000) |
Alex (1000) Matt (1000) |
4 | 3 | 3 | 0 | 3 | 4 | 4 | 0 |
12/7/16 | Counter Attack | Alex (1500) Tim (1500) | Brad (1500) Matt (1500) | 4 | 3 | 4 | 3 | 3 | 0 | 4 | 0 |
12/18/16 | Kursk/No Retreat | Alex (1800) Ray (1800) Tim (1800) |
Brad (1800) Dave (1800) * (1800) |
3 | 4 | 3 | 4 | 0 | 3 | 3 | 4 |
12/21/16 | Hasty Attack | Alex (1500) Tim (1500) |
Brad (1500) Matt (1500) |
4 | 3 | 4 | 3 | 3 | 0 | 4 | 0 |
Total | 17 | 18 | 19 | 15 | 14 | 9 | 18 | 4 |