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WAB Tournament
House rules and clarifications

Please note that players may agree to NOT use these rules (only if both players agree before the game begins!) but when there is a disagreement then these rules will take effect.

  • FBIGO
  • Greek Phalanxes may Reform
  • Greek Army Generals may have light armor instead of heavy armor at no cost
  • Lucky Seven Roll rule used throughout tournament
  • Lucky Seven Roll may be used at the start of the game for Greek Oracles
  • Used to Elephants
  • All hills are considered flat topped. This means units may still use massed fire but may NOT fire all models as if it were an amphitheater.
  • No Leader/character may ‘drift’ into combat. Leaders can not join units that are in combat, they must charge an enemy to enter combat.
  • Characters have to be in the front rank of a unit for the unit to benefit from special rules associated with that character
  • Skirmish formations: Skirmishers or Light infantry or light cavalry units in skirmish formation treat standards; Leaders; Army Battle Standards; Army General and any character model as having no affect. Light infantry or light cavalry in skirmish formation may use a musician to reform only.
  • Army Break point of 25%.
  • Intervening hills and trees block LOS regardless of the size of the terrain piece itself.
  • Skirmisher Screen Rule
  • Skirmishers may NOT fire from a ‘cloud’ or ‘mob’ formation. Each individual skirmisher must have a LOS to the target that is at least 1/2 inch wide. Also, each infantry model has a 90 degree arc of fire NOT 360.
  • Skirmishers do not cause panic checks if they charge an engaged enemy unit in the flank or rear
  • Elephants may only hit skirmishers on foot on a 6 in hand-to-hand (this does not affect crews).
  • If any model in a unit moves or changes facing, the entire unit counts as moving.
  • CHARGE REACTIONS A unit which is caught, while fleeing a charge is automatically wiped out in hand to hand combat, causing friends within 12" to take a panic test. Clause 4 on page 38 mentions 4" and should be deleted.
  • Units that carry javelins may never used massed fire at any time.
  • MASSED ARCHERY P23 A unit armed with a missile weapon capable of using massed archery can do so when it stands & shoots.
  • A character may NOT charge an enemy in the rear or side if he starts his move in front of it".
  • FIGHTING CHALLENGES P43 A character fighting in a challenge retains any armor save improvements gained from his mount and any benefits of the formation he is in (e.g. phalanx or shield wall). If an elephant or chariot mounted character fights an individual character in a challenge (i.e. a character not part of a unit when challenged) then the elephant/chariot and crew may fight also. If the challenged character is part of a unit, the elephant/chariot and crew cannot fight in the challenge, but may fight in the general melee against the unit.
  • THE BATTLE STANDARD P43 If the battle (army) standard is slain while he is with a unit, it is assumed that a unit member picks up the fallen battle standard. The battle standard can no longer be used to provide any benefits for the rest of the battle. Place the slain battle standard model at the back of the unit to show that the unit is looking after the battle standard. The battle standard can be captured from the unit in the same manner as a unit standard.
  • WEAPONS AND UNITS P45 If warriors have more than one weapon the player must declare which is being used before any "to hit" dice are rolled. All unit members must select the same weapon
  • CROSSBOWS P49 Crossbows shooting from chariots may move and shoot once only. A crossbow fired from a chariot that doesn’t may fire twice.
  • FEAR P51 Where a unit only fears an enemy if its leadership is below a given value, it is the base leadership statistic that determines whether the test is taken. However the unit will roll against its modified leadership when taking the test. Note that Roman Legionaries led by a Centurion have a base leadership of 8.
  • FRENZY P52 Frenzied troops must charge if there are any enemy within charge reach when charges are declared. Furthermore they must redirect their charge upon newly revealed enemy units if their original target flees.
  • Frenzied troops may not elect to flee, or fire and flee in response to a charge on them.
  • A character model may not replace a chariot driver.
  • Chariots are not skirmishers; therefore unengaged models may not shoot, or be shot at during an ongoing combat.
  • ELEPHANTS P61-3 Elephants, chariots and characters all have flanks and a rear for the purposes of combat bonuses.
  • Elephants and their crew may fight all around like chariots.
  • Elephants that stampede from close combat cause panic checks as if they were a formed unit that was broke in combat.
  • DRILLED TROOPS P120 Troops using their Drilled Move count this as movement for the purposes of firing or forming a shield wall.
  • TESTUDO P120 A testudo must be declared at the start of every turn it is being used, and may not charge or march that turn.
  • A unit can begin the battle in testudo formation
  • A unit that falls back in good order off the table does not return, and yields victory points to it opponent.
  • In close combat, hits on the unit should be taken by whichever models are in contact with enemy attackers, and armor saves taken as appropriate. If the attacker has a choice of attacking differently armored models, then he should declare which he is attacking before throwing any dice.
  • Cavalry included in armies that contain elephants do not suffer from Terror but still Fear elephants.

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