| Scale: 25mm Armies MUST BE PAINTED; Table size 6x4 or slightly larger Exceptions/additions
        to standard rules:  
        Victory points: Scoring as per the WAB
        tournament score sheet.  Click here  to see scoresheet.
         
        Game Length : 2 hours or 7 turns or 25% break
        point - which ever comes first  
        Generals: Your army must include an army
        General. If you did not purchase a general one model (a
        character) must be designated the army general for
        victory point purposes.  
        Resigning: The resigning player gets 3 pts and
        his opponent is awarded 16 pts.  
        Basing: Single basing and DBM style
        basing allowed. Suggested basing (Not required)  
        Painting Contest : The
        painting contest is an important part of the tournament,
        the tournament umpire(s) judge all the armies. The scores
        are tallied and, at the end of the tournament, prizes are
        awarded to the best painted armies.  
        Note: The painting contest is a separate
        part of the tournament and has nothing to do with
        determining Best General.  
        Skirmisher screen rules  
        
            
                
                    - Troops that are in
                        skirmish formation can be used to
                        *screen* friendly units that are within
                        2" of the skirmishers. 
 
                    - A single unit of
                        skirmishers can screen any number of
                        friendly units, just as long as all the
                        screened units have a model within
                        2" of a model from the unit in
                        skirmish formation. 
 
                    - A unit that is screened by
                        a unit in skirmish formation counts as
                        being insoft cover if it is shot at by a
                        unit that draws a line of sight through
                        theskirmish screen. 
 
                    - If a unit being screened
                        declares a charge, then the skirmish
                        screen may 'flee' out of the way. 
 
                    - The screening unit makes
                        its move in the Declare Charges segment
                        of the movement phase rather than the
                        compulsory movesegment, before the
                        chargers are moved or charge reactions
                        are made, and they *are* therefore
                        allowed to attempt to rally in the
                        ensuing 'rally fleeing troops' segment of
                        the movement phase. 
 
                    - Rule 5 aside they are
                        treated in the same manner as any other
                        fleeing unit.
 
                 
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        Additional Elephant rules  
        
            
                
                    - All skirmisher infantry
                        and all drilled infantry in the army are
                        considered to be 'used to' elephants. 
 
                    - All tournament armies that
                        have an elephant are considered to be
                        "Used to" elephants. (This
                        means your own cavalry/chariots do not
                        have to take a terror test while
                        deploying/moving within 8" of an
                        elephant. They may still not charge an
                        elephant and must flee or fire & flee
                        if charged by one). 
 
                    - Infantry that are in
                        skirmish formation can only be hit by an
                        elephant on a roll of 6 (they've learned
                        to attack the beast from the sides). 
 
                    - The elephants crew
                        will still hit any attacking skirmishers
                        normally.
 
                 
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        Lucky Seven rule (optional) 
        
            
                
                    - Both players must agree
                        before the game begins 
 
                    - At anytime in the game,
                        you may declare a "7" in place
                        of 2D6 roll
 
                    - This may be used once
                        in each game 
 
                    - May not be used for
                        any type of reroll 
 
                 
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